Pins are a type passive attribute. Currently, there are 24 pins that can be unlocked and carried. Each pin is unlocked with scrolls found playing the game, and upgraded with gold. The number of pins one can hold increases with level.
Player Level | Number of Carriable Pins |
---|---|
1 | 2 |
2 | |
3 | |
4 | |
5 | |
6 | 3 |
7 | |
8 | 4 |
9 | |
10 | 5 |
11 | |
12 | 6 |
13 | |
14 | 7 |
15 |
List of Pins[]
Listed as shown ingame:
- Vitality (Extra Health)
- Big Bag (Extra Inventory Slot)
- The Runner (Extra Movement Speed)
- Soldier (Extra Attack Rate)
- Wand Power (Wands last longer)
- Damage (Extra Damage)
- King of Mojo (Rampage Gains)
- Critical (Boosts critical chance)
- Knowledge (Extra relic slot)
- The Good Patient (Received heal potency)
- The Orb Addict (Extra health from orbs)
- The Pupil (Start with potions)
- Pin of Lenglensou (Increases block chance)
- Golden Pin (Extra Gold)
- Pin of Damballah (Poison on hit chance)
- Can't Touch This! Na Nanana... (Slow on hit chance)
- Houngan Pin (Extra Spell Damage)
- Time Warp (Spell Cooldown Reduced)
- Stoneskin (Skin is more resistant)
- Boo! (Fear on hit chance)
- Exciting Pin (Critical hits increase your speed for 3 seconds)
- Elite Pin (Elite enemies will drop a Mojo on death)
- Pin of Erzulie (All Health Bonuses are further Increased)
- Pin of Samedi (All Damage Bonuses are further Increased)